Routes and Routs

Downing, First Aid, and Healing: A Simple and Coherent System

I use a slot-based inventory that determines overland and tactical speed based on fill, and my armour is in the form of points, analogous to other systems' HP, that must be ablated before reaching Health Points. These features are not essential to the system described below.


DOWNING, INJURY, & AID

When damage exceeds HP, a target is Downed: They are prone and helpless. Though they may be conscious, they can't say or do anything useful. Reference the Excess Damage table and add FAT, INF, and WND to their inventory accordingly

Excess Damage FAT INF WND Description
1 1 - - Scrapes and bruises
2 2 - - Light injury
3 2 2 - Light injury
4 1 3 - Moderate Injury
5 - 4 - Moderate Injury
6 - 3 1 Serious Injury
7 - 2 2 Serious Injury
8+ N/A N/A N/A Fatal Injury


Fatigue (FAT), infection (INF), and Wounds (WND) each occupy 1 slot of Inventory. INF are represented by 1d2 coins, WND by d6.

Do not make a Bleed Check the same round as being Downed. Each round thereafter until bandaged, make a Bleed Check.

BLEED CHECK

  1. Set TN: +1 for each INF, +6 for each WND
  2. Roll 1d20
    • If <= TN, die
    • If > TN, live
    • If = 20, gain permanent disability

If placing scars, injury, disability, roll 1d12:

Permanent Disabilities

SHORT RESTS

A Short Rest takes 10min. It restores all Armour Points.

Healing drugs or magic may be utilized. They follow the healing order given below: Fatigue --> Infection --> HP

INFECTION & WOUNDS

At the end of each day, after long rest healing is calculated:

LONG RESTS & HEALING

One Long Rest may be performed per day. It takes 8 hours - periods on watch do not count against this unless they reduce sleep below 4 hours. It requires Water, food, shelter, and sleep: If all are adequate begin at 'Comfortable' and downgrade from there.

HEALING ORDER Fatigue are always removed before Infection before Health Points.

LONG REST EFFICACY

SURGERY

Wounds are not removed by resting. They are removed by surgery. Surgery is a blackjack-style roll: To succeed, roll over risk and under the surgery skill. This requires appropriate tools

SURGERY SKILLS

SURGERY CHECK

  1. Set Risk: 1 (best) to 3 (worst) for filth of operating theatre + number of Wounds
  2. Roll 1d20
    • If <= Risk, patient dies on the table
    • if risk < d20 <= surgery skill, succeed
    • if > surgery skill, fail but patient alive. May try again next day.