Hireling Type Chart and the Group Inventory
Capacity (CAP) is a measure of how many free inventory slots an NPC has beyond their default equipment load. These free slots are aggregated into the Group Inventory, and what a given hireling is carrying is only determined, randomly, if knowing it becomes necessary (eg. if that hireling falls off a cliff or is suddenly incinerated).
You'll need to eat into their CAP to equip them with, say, Winter Dress or heavier armour.
Loot Carried includes cash, but also jewelry and piercings, brocade torn from clothing, fine belt buckles and whatnot. I assume that armour is damaged if taken off a corpse, and would take 2d6*0.1*Cost to repair, and that clothing is bloodied, shredded, and unsaleable.
NPCs have all the skills you'd expect. You can, of course, roll for their attributes instead of taking the defaults. They're Brawn, Grace, Willpower, and Recall. PCs would roll 3d6 for each.
Hirelings take wages or shares, whichever is higher. Menials get a half share, the rank and file 1 share, corporals & experts 2 shares, and officers 3.
Category | Daily Wage (sp) | Type | BWN | GRC | WIL | RCL | Armour | Shield | SP | HP | Morale (MOR) | Capacity (CAP) | Equipment | Loot Carried (sp) | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hirelings, Civil | 3 | Labourer | 12 | 10 | 10 | 10 | - | - | - | 3 | d20 | 8 | Club | 1d2 | or farmer, porter &c. Won’t enter a dungeon. |
Hirelings, Civil | 4 | Outdoorsman | 10 | 12 | 10 | 10 | - | - | - | 4 | d12 | 7 | Dagger, Shortbow, Arrows | 1d4 | or charcoal burner, intercity messenger, lumberjack &c |
Hirelings, Civil | 5 | Craftsman, Apprentice | 10 | 10 | 10 | 10 | - | - | - | 3 | d20 | 8 | Dagger | 1d6 | or minor merchant, small hold farmer &c |
Hirelings, Civil | 8 | Craftsman, Journeyman | 10 | 10 | 10 | 12 | - | - | - | 4 | d20 | 8 | Dagger | 2d6 | or merchant, farmer, junior priest &c |
Hirelings, Civil | 12 | Craftsman, Master | 10 | 10 | 10 | 14 | - | - | 4SP Jewelry | 4 | d20 | 8 | Dagger | 3d6 | or prominent merchant, farmer, priest &c |
Hirelings, Civil | 20 | Professional | 10 | 10 | 10 | 16 | - | - | 6SP Jewelry | 4 | d20 | 8 | Sword | 2d20 | Lawyers, doctors, abbots &c |
Hirelings, Civil | >60 | Elite | 10 | 10 | 10 | 10 | 3AP Hidden Mail | - | 8SP Jewelry | 5 | d10 | 7 | Sword | 6d20 | Nobles, officers of state |
Hireling, Specialist | 4 | Bold Labourer | 12 | 10 | 10 | 10 | 3AP Helmet | - | - | 4 | d12 | 7 | Temperate Dress, Dagger | 1d6 | A labourer willing to enter a dungeon, or a sapper or galley rower |
Hireling, Specialist | 9 | Specialist | 10 | 12 | 10 | 10 | 6AP Doublet | - | - | 4 | d12 | 6 | Temperate Dress, Dagger, appropriate tools | 1d10 | Translator, artist, historian &c |
Hireling, Specialist | 11 | Medic | 10 | 12 | 10 | 12 | 6AP Doublet | - | - | 4 | d12 | 6 | Temperate Dress | 1d20 | Field medicine and basic surgery |
Hireling, Specialist | 14 | Delver Foreman | 10 | 10 | 10 | 10 | 6AP Pectoral | - | - | 4 | d12 | 6 | Temperate Dress | 1d20 | Expert in rigging pullies, defeating doors, caching supplies, and generally supporting dungeon operations |
Hireling, Martial | 4 | Bravo | 12 | 10 | 10 | 10 | - | 2AP Buckler | - | 5 | d12 | 7 | Temperate Dress | 1d10 | A thug and, for the right inducement, murderer. Ineffective and unreliable, but ubiquitous |
Hireling, Martial | 5 | Infanteer, Light | 14 | 10 | 10 | 10 | 6AP Pectoral | 4AP Shield, Medium | - | 6 | d10 | 5 | Temperate Dress, Sword | 2d6 | |
Hireling, Martial | 7 | Infanteer, Medium | 14 | 10 | 10 | 10 | 9AP Gambeson | 4AP Shield, Medium | - | 6 | d10 | 3 | Temperate Dress, Spear, Sword | 2d6 | |
Hireling, Martial | 9 | Infanteer, Heavy | 14 | 10 | 10 | 10 | 12AP Cuirass | 4AP Shield, Medium | - | 6 | d8 | 2 | Temperate Dress, Spear, Sword | 2d6 | |
Hireling, Martial | 8 | Gunner | 10 | 12 | 10 | 10 | 3AP Helmet | - | - | 5 | d12 | 7 | Temperate Dress, Sword | 1d6 | Gun loaders and gun layers. Sailors also in this category |
Hireling, Martial | 7 | Slinger | 10 | 14 | 10 | 10 | 3AP Helmet | 2AP Buckler | - | 4 | d12 | 5 | Temperate Dress, Sword, Sling, Bullets | 1d6 | |
Hireling, Martial | 6 | Archer / Arbalest | 10 | 14 | 10 | 10 | 3AP Helmet | - | - | 4 | d12 | 4 | Temperate Dress, Longbow, Sword, Arrows | 1d6 | |
Hireling, Martial | 9 | Arquebusier | 10 | 12 | 10 | 10 | 3AP Helmet | - | - | 4 | d10 | 2 | Temperate Dress, Arquebus, Dagger, Shot&Powder | 2d6 | |
Hireling, Martial | 10 | Grenadier | 10 | 12 | 10 | 10 | 6AP Pectoral | - | - | 5 | d10 | 1 | Temperate Dress, Munition Launcher, Dagger, Grenade x2, Special Munition | 2d6 | Invariably found in crews of gunner + loader. |
Hireling, Martial | 12 | Light Cavalryman | 14 | 10 | 10 | 12 | 6AP Doublet | - | - | 6 | d10 | 5, 5 | Horse (Riding), Temperate Dress, Sword | 4d6 | Not intended for shock combat |
Hireling, Martial | 14 | Horse Archer | 10 | 14 | 12 | 10 | 9AP Hauberk | - | - | 7 | d10 | 5, 5 | Horse (Riding), Temperate Dress, Sword, Shortbow, Arrows | 5d6 | Not intended for shock combat |
Hireling, Martial | 20 | Medium Cavalryman | 16 | 12 | 10 | 10 | 12AP Lamellar | 2AP, Cavalry Shield | 2SP Charm | 8 | d8 | 3, 4 | Horse (War), Horse Armour (3AP), Temperate Dress, Sword | 6d6 | |
Hireling, Martial | 20 | Weapon Master | 14 | 14 | 10 | 10 | 12AP Cuirass | - | 6SP Icons | 9 | d8 | 2, 3 | Temperate Dress, Special Weapon | 1d20 | |
Hireling, Martial | 32 | Heavy Cavalryman | 16 | 14 | 10 | 10 | 16AP Plate | - | 4SP Icons | 9 | d8 | 1, 11 | Horse (War), Horse Armour (6AP), Temperate Dress, Sword | 3d20 | |
Hireling, Magic | 10 | Mage-Killer | 14 | 10 | 12 | 10 | 6AP Pectoral | 2AP Buckler | 4SP Integral | 6 | d10 | 6 | Temperate Dress, Sword, Dose-Spring | 1d20 | Specialized hunter of magical creatures (including wizards) |
Hireling, Magic | 15 | Mage, Petty | 8 | 10 | 12 | 10 | 3AP Helmet | - | 6SP Integral | 3 | d12 | 6 | Temperate Dress, Sword | 2d20 | 1MD |
Hireling, Magic | 25 | Mage, Credible | 10 | 10 | 14 | 10 | 9AP Hauberk | - | 8SP Integral | 5 | d10 | 6 | Temperate Dress, Sword | 3d20 | 2MD |
Hireling, Magic | 35 | Mage, Master | 10 | 10 | 16 | 10 | 12AP Cuirass | - | 12SP Integral | 8 | d8 | 5 | Temperate Dress, Sword | 4d20 | 3MD |