Routes and Routs

Micro Rules - Morale that Matters: Steady, Retreating, Broken, Panicked

Combatants have varying capacity to resist fear and disorder, ranging from d8 (best) to d12 (worst). Noncombatants thrust into violence roll d20, and the drugged or inhuman may not need to roll.

In combat, check Morale when severe misfortune seems immanent and likely. Roll by individual or, as scale increases, by unit.

MORALE Easy Regular Difficult
1. S S S
2. S S S
3. S S S
4. S S S
5. S S S
6. S S R
7. S R R
8. R R B
9. R R B
10. R B B
11. B B B
12. B B B


Panicked troops have a base 3in6 chance of accepting an offer to surrender, adjust according to circumstance.