Routes and Routs

Micro Rules: Swimming & Drowning

In the drink?

SWIM DIE Conditions
d4 Calm
d6 Strong current
d8 Rapids
d10 Tumult


Swimmers have a base chance of surviving based on armour...

SWIM CHECK SURVIVAL CHANCE BY ARMOUR
4inX unarmoured
2inX light armour
1inX medium armour
0inX heavy armour


...Modified by actions taken +1 Only carrying 1 slot of equipment +2 Thrown rope / seize miscellaneous floating debris +4 Swim bladder

Swimmers who fail their check exist in a superposition of life and death: A rescue swimmer may make an attempt to retrieve them. Rescue swimmers suffer a malus to their own swim check based on the armour of their subject: -1 Unarmoured subject -2 Lightly armoured subject -3 Medium armoured subject -4 Heavily armoured subject

On success, both survive. On failure, the subject drowns and the rescuer has a 50% of drowning along with them (easiest to combine the rolls: Failure on odd numbers is fatal)