Routes and Routs

Micro Rules: Roll a D20 To Determine Wind Strength and Direction for Wolves Upon the Coast

Wolves Upon the Coast: Pretty rad. I actually like the daily weather regional weather rules but, really, 2d6 for wind strength and a separate d6 for wind direction and a separate roll for how many days it lasts is rather onerous. In my own hack I've therefore collapsed wind direction and strength into a d20 roll.

My assumption, by the by, is that RAW WUTC storms give your boats a 30% of overturning each day while gales don't. Storms only happen due to the d6 wx roll, gales happen even in fair weather as consequence of the wind roll. I would be curious to hear your takes on this.

WEATHER

Weather tables are customized for each area. Wind from behind a boat speeds it by the first number; Wind adjacent to a boat speeds it by the second number, and wind ahead of a boat slows it by the third.

  1. Each day, roll weather
  2. Roll d20 for wind conditions. Row indicates strength, column indicates direction: Counter Clockwise, No Change, Clockwise. Wind conditions persist for 1d6 days.
CCW NC CW WIND STRENGTH Bhnd/Adjct/Ahead
- 01-03 - Calm None
04-06 07-09 10-12 Light Breeze +1 / +1 / -0
13-14 15-17 18-19 Strong Breeze +2 / +1 / -0
- 20 ∗ - Storm/Gale +3 / +2 / -1

∗ In case of storm or gale, roll 1d6: 1. Two faces CCW 2. One face CCW 3-4. NC 3. One face CW 4. Two faces CW