Routes and Routs

Slaved Armour - Modular Mecha Damage and Construction Rules

Slaved Armour are constructed from modules affixed to mass-produced shells. Represent it as a list from 1-6, each row with modules arranged left to right. Left is outwards, right is inwards. When struck by an enemy weapon roll a d6 for each Hit to determine the row of the SA: Apply it to the leftmost undamaged module. One hit destroys one module. When a critical module is destroyed the SA is destroyed or mortally wounded. Hits against modules render them unusable and may have special effects, such as starting fires. When constructing SAs, the difference in width between the longest and shortest row of the armour may not be more than 1 (i.e. the arrangement should be as rectangular as possible).

Critical modules Always the rightmost module in each row, one per row for the first five rows.

  1. C - Cockpit - if hit the pilot is killed
  2. B - Brain&Computer - if hit, crab dies instantly 1-2, thrashes then dies 3-4 (preventing bailout for 1 turn), runs amok then dies 5-6 (attempt to eat / nearest food sources, including the pilot if they bail out)
  3. H - Heart - When last heart is hit die instantly: Blue blood sprays on all nearb surfaces. One heart can power two muscles.
  4. L - Lungs&lifeSupport - Die instantly if hit. The default module is suitable underwater, or for a standard or tainted atmosphere. Further modules are needed for operations in vacuum.
  5. G - Guts - Necessary for the crab to survive: If hit, the crab has a 50% chance of dying each subsequent round.
  6. The sixth position does not contain a module. Carried items are kept here. If all carried items are destroyed or none are carried, then any hits to the empty cells have no effect.

Integral Modules Cannot be jettisoned, so are placed adjacent to critical modules.

Attached Modules / Paylods Modules without a letter designation are labelled 1-9 and listed. Any attached modules can be jettisoned instantly with explosive bolts, though anything to the left of them is also lost. Weapons and tools can be integrated in the body of the Armour rather than carried.

Carried Items Carried items may be armoured: This represents a gun shield or a held shield.


For example, the Imperium's ubiquitous SA-1 Sightpig.

  1. A A 1 C
  2. A 2 B
  3. A M H
  4. A T L
  5. A T R G
  6. 3 3 4

Slaved Armour ("SAs" or "Slays") and their users are ubiquitous in civil and military life. Their pilots are as commonplace as truck drivers and equipment operators in our world, and occupy much the same social and economic position. Pilots use a haptic harness strapped to the arms and hands, replicating and magnifying their actions. The pilot's non-dominant hand can be disconnected momentarily from motor functions to use its armature as a corded keyboard to control the unit's functions. Civil armour generally have a transparent cab; Military cockpits are almost always fully enclosed and the pilots depend on a visor connected to external cameras to see.

They are not robots: Titanic Pseudocrabs were discovered on the archipelago world of Carce. They have an extremely flexible morphology, and are placed within empty Slaved Armour shells which they grow into and come to articulate. The crabs are lobotomised, and their brain integrated with a computer to suppress their instincts and translate the pilot's commands into actions. They retain their eyes and certain functions, such a balance and reflexive defence from incoming objects. Should their control computer be destroyed they occasionally run amok, tearing to pieces and eating anything in reach.

Slaved Armour are remarkably cheap when produced at scale in hatcheries, and easy to maintain. They need rations, air, and water, and can digest most biomatter if their usual ration bricks are unavailable. A crab takes about 2 months to grow and has a lifespan of a decade. When it dies, its meat can simply be recycled and a new crab grown into the shell.

Their blood is pressurised and a rich blue that does not mix with the red of their pilot's. It happens to be inflammable.

Infrastructure is built with their use in mind: Institutional buildings and spaceships have large corridors, elevators, and ramps, heavy equipment has large handholds for their hands. Construction of huge infrastructure happens very quickly indeed.

Military SA are invariably equipped with a roller-piton kit: They slalom at great speed across the battlefield, and utilise chemical thrusters to speed up and dodge projectivles. Though impervious to regular small arms fire they fail quickly against the weapons of their peers.