Routes and Routs

Weather with Prevailing Temperature, Temperature Stability, Wind Direction, and Wind Strength Varying by Season

Compare Chainmail's weather state machine.


WEATHER

Season Prevailing Temp Prevailing Temp Stab Prevailing Wind Dir Prevailing Wind Str
Summer HOT 6 NW I
Spring/Fall WARM 4 W II
Winter CLD 8 SE III
  1. (WEEKLY) Roll d10 temperature stability die
    • if <= tempStab, prevailing temperature applies
    • if > tempStab and ODD, temperature one step colder
    • if > tempStab and EVEN, temperature one step warmer
  2. (DAILY) Wx Check, d10. Apply daily weather. If arrow emanated from entry, next day's wx roll will be in the indicated column. The arrow does not point to a specific entry on that column. The general entry for the day is usually adequate. But, circumstances may require additional specificity. If so:
    • Wind is by hex side. It is always reported by the direction from which it is blowing (on a pointy-end-up hex: NE, E, SE, SW, W, NW). Whenever it becomes relevant, wind has a prv-in-16 chance of being prevailing.
      • If <= prv, use the 'if prevailing' column and only the strength may vary.
      • If > prv, use the 'if varying' column. Direction may be clockwise (CW) or counterclockwise (CCW) and strength may be greater or lesser.
      • Note: Wind barbs have Roman numerals indicating strength (not knots).
    • Weather types for the day are separated by a "/". For any hour there is a wx-in-6 chance of the former weather, otherwise the latter weather occurs. For example, Wx4 RA+/SH has a 4-in-d6 chance of heavy rain, otherwise being showers.
      • Precipitation while temperature is CLD or lower is always as snow. Precip during COOL may freeze or remain liquid randomly or according to the luck of the party.
    • Temperature is the province's seasonal prevailing modified by weekly tempStab roll unless two consecutive days in one column cause it to upgrade or downgrade on the third according to TEMP VARIATION.
      • In most terrain, Nights are one step cooler 50% of the time. In deserts or steppes, nights are two steps cooler 50% of the time and one step cooler otherwise.
      • Alpine qhexes are one step cooler
DAILY WX (TEMPERATE) Wet Mixed Dry
1 Prv00 Wx5 RA+/RA Prv00 Wx5 RA FG/FG OVC --> <-- Prv04 Wx4 BKN/FG BKN
2 Prv00 Wx4 RA+/RA- <-- Prv04 Wx4 FG RA/FG BKN --> <-- Prv04 Wx3 BKN/RA-
3 Prv04 Wx3 RA FG/FG BKN --> <-- Prv04 Wx3 RA-/BKN <-- Prv08 SCT
4 Prv04 Wx5 RA FG/FG OVC Prv08 Wx5 SCT/RA- <-- Prv08 FEW
5 Prv04 Wx4 RA/OVC Prv08 Wx4 FEW/BKN Prv08 FEW
6 Prv08 Wx3 RA/BKN <-- Prv08 FEW Prv12 SKC
7 Prv08 Wx5 RA- Prv12 FEW Prv12 SKC
8 Prv08 Wx4 RA-/OVC --> Prv12 FEW Prv12 SKC
9 Prv12 Wx3 RA-/FG BKN --> Prv12 SKC --> Prv16 SKC
10 Prv12 Wx5 RA- FG/FEW --> Prv12 SKC Prv16 SKC
TEMP VARIATION WARMER COLDER COLDER


WX CODES Weather Remarks
RA+ Heavy rain Affects infrastructure, outdoor activities impossible
RA Rain Outdoor activities impaired
RA- Light rain Relevant for visibility/sinew and powder weapons
FG Fog
OVC Overcast
BKN Broken clouds Solar/celestial nav only with luck
SCT Scattered clouds Solar/celestial nav impaired
FEW Few clouds
SKC Sky clear


WIND CHECK If Prevailing If Varying
1. Str +2 2 CW, Str +2
2. Str -2 2 CW, Str +2
3. Str +1 2 CCW, Str -2
4. Str -1 2 CCW, Str -2
5. Str +1 2 CW, Str +1
6. Str -1 2 CW, Str +1
7. Str Prv 2 CCW, Str -1
8. Str Prv 2 CCW, Str -1
9. Str Prv CW, Str +2
10. Str Prv CW, Str -2
11. Str Prv CCW, Str -2
12. Str Prv CCW, Str +2
13. Str Prv CW, Str +1
14. Str Prv CW, Str +1
15. Str Prv CCW, Str -1
16. Str Prv CCW, Str -1

Qualitatively, Prv0 is wild, Prv4 is unstable, Prv8 is variable, Prv12 is stable

TEMP ABBR Qualitative Temp © Remarks
XHOT Extremely Hot >= 40 Fatiguing, considerable heat casualties
VHOT Very Hot 30 to 40 Some heat casualties
HOT Hot 20 to 30
WARM Warm 10 to 20
COOL Cool 0 to 10 Precip may freeze.
CLD Cold 0 to -10 Any precip is snow or freezing rain.
VCLD Very Cold -10 to -30 Some cold casualties
XCLD Extremely Cold <= -30 Fatiguing, considerable cold casualties, damages equipment


WIND STRENGTH ABBR Wind Barb Numeral Remarks
CALM (N/A) Sails provide no propulsion
LIGHT I
MOD II
STRONG III
GALE IV Risk of foundering vulnerable vessels
STORM V Risk of foundering all vessels
HURRICANE (BARB BLACKED OUT) Critical risk of foundering all vessels